Paranoia! Trapped aboard a ghost ship continuing its endless loop in space between two planets that no longer exist, unable to walk and coming to grips with the fact that one or both of her children are responsible for the deaths of countless Riyaki refugees, Nana finds her tenuous grasp on reality slipping away.

Hallucinations, strange dreams and the ghosts of the crew lost haunt Nana both awake and asleep. Unable to override the fail-safes that keep the ship in its inexorable orbit, Nana at last reaches the conclusion that there is but one reasonable option left.

Meanwhile, back on Waniokai, in Queen Banaii’s old war room, Chess has Najimi backed into a corner, pushing all buttons and intimidating her for being a newcomer in a chess game of cosmic proportions. His latest move has just put all the RimWorlds at war.

Tara awakens in a regeneration tube with no recollection of who she is and where she comes from. The insidious truth behind Tara's amnesia is, she has a secret that makes her worth hunting--and it's far more terrible than anyone could have ever imagined. Does Tara ever find the secrets of her past? Follow the adventure here, and learn what haunting, dark secrets lie deep within…A DEVIANT MIND.